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#ifndef Py_ASDL_H #define Py_ASDL_H typedef PyObject * identifier; typedef PyObject * string; typedef PyObject * bytes; typedef PyObject * object; typedef PyObject * singleton; typedef PyObject * constant; /* It would be nice if the code generated by asdl_c.py was completely independent of Python, but it is a goal the requires too much work at this stage. So, for example, I'll represent identifiers as interned Python strings. */ /* XXX A sequence should be typed so that its use can be typechecked. */ typedef struct { Py_ssize_t size; void *elements[1]; } asdl_seq; typedef struct { Py_ssize_t size; int elements[1]; } asdl_int_seq; asdl_seq *_Py_asdl_seq_new(Py_ssize_t size, PyArena *arena); asdl_int_seq *_Py_asdl_int_seq_new(Py_ssize_t size, PyArena *arena); #define asdl_seq_GET(S, I) (S)->elements[(I)] #define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size) #ifdef Py_DEBUG #define asdl_seq_SET(S, I, V) \ do { \ Py_ssize_t _asdl_i = (I); \ assert((S) != NULL); \ assert(_asdl_i < (S)->size); \ (S)->elements[_asdl_i] = (V); \ } while (0) #else #define asdl_seq_SET(S, I, V) (S)->elements[I] = (V) #endif #endif /* !Py_ASDL_H */